![]() Secondly, you don’t have to take my word for it blight’s weakness becomes immediately apparent to the acrid user when enemy hp ticks down significantly slower as time goes on. Even if it does help, it’s hard to imagine it putting up any fight against poison. It’s kinda pitiful, really.Ī couple things to note here: I have not unlocked acrid’s new ability, so if that makes blight more viable, I wouldn’t know. The rough numbers for poison versus blight (using one poison ability vs your full level 19 DoT combo, both on one unarmored 37k hp vagrant) is 3700 damage per 10 seconds against ~1750 damage per 10 seconds, even with generous blight stack timing.įurthermore, if you poison both vagrants, your dps will double, while if you blight both vagrants, you will only get another 60-180 dps, due to ability cooldown and ability AoE. Also, Blight stacks only increase damage linearly. ![]() It scales based off of enemy hp, and therefore difficulty, making it much more potent than blight which scales off of player damage, and thus, your level (or amount of shaped glass and crystals). You can chuck out your R and save your right click for whatever you need to kill and your shift jumps for mobility. Tr-ash.Ĥ) Poison does more damage with one ability. At that late in the game it does not do enough to enemies. Your most reliable crowd control ability, acrid’s R, only applies one blight stack, which again does only 60 dps for 10 seconds. Even if you can pull off the full combo on bosses, you’re only applying a maximum 3 blight stacks on multiple enemies at a time, which would still require you to burn both your shift jump ability charges for full cc potential. It is therefore unlikely you will reach more than 4 stacks at any given time other than early game, unless you get lucky with backup mags.ģ) Your crowd control is significantly reduced. With shit constantly spawning in front of and around you, you cannot simply turn to an enemy, right click, R click, shift jump into them, right click again, then use your last shift to jump at them to apply the fifth stack of blight (meaning you now have no mobility ability to escape), which you have to do as fast as possible to get all 5 stacks of blight, and even then it still ticks for only 2-4 seconds before dropping stacks. Compared to poison’s static 370 dps for one ability for all 10 seconds, blight seems awful.Ģ) You have to use your full combo to even reach 5 stacks, which late game, is extremely risky, if not downright stupid, unless you luckily get a bunch of backup mags, which even then is only single target damage/stacking. And the enemies only stay at blight stack 5 for about 3 seconds, too, before dropping to 2 stacks and then 1 until you can up the stack (by 1) with your right click off cooldown. If you’re using blight and manage to hit a vagrant for your full DoT combo (right click attack, R attack, shift attack, right click attack, shift attack) it stacks 5 blight, but that still only brings the blight up to 300 dps. At poison’s “10% of enemy hp” damage over 10 seconds, it deals 370 dps. The 2 vagrants he was fighting had 37k hp each, and let’s assume they have no armor (no idea if that’s true but it doesn’t change my math). At woolie’s point in the stream, he was at monsoon stage 6 minute 40, and again, level 19. This means that at level 19 with no crystals or glass, acrid has 100 base damage (as in 100% of your player damage equals 100 damage), so one stack of blight at 60% damage gives you 60 dps. Here’s a few reasons I found to show why blight sucks:ġ) it scales off of your base player damage, which, other than by shaped glass, only increases by level, or, if you’re lucky and aggressive, focus crystals. ![]() I did some math based off of some data I collected on my own as well as from Woolie’s stream. The new acrid passive ability is, quite frankly, garbage.
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